![]() ![]() arm-stable extra aarch64: 373 new and 374 removed package(s).arm-stable core aarch64: 29 new and 27 removed package(s).arm-stable community aarch64: 748 new and 577 removed package(s).The packages hplip and firewalld requires manual intervention:Īrch Linux - News: hplip 3.20.3-2 update requires manual interventionĪrch Linux - News: firewalld>=0.8.1-2 update requires manual intervention The nss and zn_poly packages requires manual intervention:Īrch Linux - News: nss>=3.51.1-1 and lib32-nss>=3.51.1-1 updates require manual interventionĪrch Linux - News: zn_poly 0.9.2-2 update requires manual intervention 9.5.7 of Pamac is also included in this one.The uboot-rockpi4 also got renamed to uboot-rockpi4b, so users of the Rock Pi 4B should replace the old uboot package with this one.Please select yes when it asks if you want to replace your current kernel with linux. Our linux-aarch64 got renamed to linux while it got updated to 5.8.Users that have installed the “next” kernel needs to switch to linux-rpi4 as linux-rpi4-next has been removed from the repository. The Raspberry Pi default kernel now updated to 5.4.Quest givers are a bit rare.Another Stable update is upon us! This is a huge one! A mailman might be possible as well (provided the environment is friendly to him). Traders can be found in my mobf_trader mod. Breeding can be done quite well on the lua side and is implemented at least in mobs_redo and mobf (in diffrent ways I personally prefer the mobf way of putting feeding places out there and waiting for the mobs to eat and reproduce instead of having child-fitting hearts fly around). It's just that they get a the server hasn't time to update their positions. To a degree that works with existing mob mods. more stability and optimisation is always good C++14 codebase xD (yes, I know, there isn't even any consensus on changing to c++11 yet) Fix dungeons spawning in the middle of the air ![]() ![]() Maybe giving half the trees a different shade/color would be enough *shrugs* Anything to break up the monotony of three or more default trees growing side by side would help. instances could differ in trunk lenth by one or two nodes or have a larger/smaller crown. Randomize appearance of the default tree, e.g. register a callback to give the player a wooden sword when they craft their second smelter ) And the ability to react via lua script, e.g. statistics: blocks digged, blocks placed, steps walked and so on. Also, functions to set and get season name and current season). after the specified amount of days, use the next entry from the season table for determining sunset and sunrise. customisable day/night rythm: Set a time for sunset and sunrise as a config option or via lua. execute the initial spawn of loot and mobs in dungeons when the player is near (could save some abms). When a player enters, leaves or is inside the zone defined by the bounding box, the corresponding function is called. triggers: Via lua, register a bounding box and three functions (on_enter, on_inside, on_leave). attack, flee, wander.) would reside inside the mob behaviour. Would require a (possibly sparse) matrix of faction relations with each value in (nil, friendly, neutral, hostile) and a function check_faction_relation(thing_A, thing_B). Taming an animal could be as simple as removing it from faction "animals_wild" and adding it to faction "animals_tame". wolfes) could attack mobs from the "prey" faction (e.g. if factions "players" and "monsters" are enemies, mobs from the "monsters" faction should attack players. factions: behaviour of mobs should depend on faction relation, e.g. Disabled by default, would come with a mod containing hostile and friendly mobs demonstrating complex behaviours (tameable animals which provide resources, neutral npcs like a trader selling and buying stuff, a mailman which runs through town and collects mail from mailboxes, guards, maybe quest givers). cpp mobs: complete with steering behaviours, navigation helper functions and scriptable behaviour. ![]()
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